Tag Archives: fun

The Developer Dilemma- Native or HTML 5?

The Developer Dilemma: Native or HTML 5?


The Developer Dilemma- Native or HTML 5?

Different types of applications provide different experiences for the user, through different UIs and content delivery. However, as mobile continues to be the flavor of the month, businesses of all sizes must determine what works best for them. Does the flexibility that HTML 5 web-based applications offer through the comfort of adaptable mobile browsers provide the required levels of richness in the user experience? Or do business users prefer the fidelity and security of using a native application that can optimize the way content is presented, depending on the device?

What’s becoming increasingly clear is that many businesses aren’t sure which method can provide users with the best experience until they are already developing their applications. Some will make the decision to go with an HTML 5-based application, based on factors such as cost and time, only to realize further down the line that a native application will suit their business needs much better.

Perhaps the best answer to this developer dilemma is to ensure a ‘faster time to value’ for developers by allowing them to create applications and test them on their own individual merits in a way that is platform and device agnostic. By embracing platforms that allow them to write the application once, but run anywhere, developers can also concentrate more on end-user benefits. This will also allow greater emphasis on more qualitative aspects of the development process, allowing developers more bandwidth to iron out any tweaks or bugs, instead having to worry about the distraction of how the application will be coded for different platforms. As a direct result, we’ll not only see better business applications, but also increased reliability and greater end-user satisfaction.

Clearly, native, device-ecosystem specific APIs will always provide the highest possible fidelity for users. However, perhaps the question of whether they are more effective than web-based applications misses the point. Instead of weighing the cost of fragmented, highly specialized skills that could lock them into a specific vendor platform, developers might take a step back and look for a broader solution. The ability to offer applications across multiple platforms, and only write it once should not be treated as the lowest common denominator, and could hold the key to enhancing the application experience for developers and end-users alike.

(VIA. WIRED)

Ashley Tisdale is 'Scary' sexy in new Maxim

Ashley Tisdale is ‘Scary’ sexy in new Maxim


Hey, Ashley Tisdale: Starring in “Scary Movie V” looks good on you. And those skimpy clothes look good halfway off you, in your May cover spread for Maxim.

Ashley Tisdale is 'Scary' sexy in new Maxim

The most recent incarnation of the “Scary Movie” franchise offers Tisdale a chance for fans to see her differently than she appeared in the “High School Musical” series of Disney Channel films, playing Sharpay Evans, popular teen drama queen.

For “SMV,” Tisdale, 27, found herself around the likes of Lindsay Lohan and Charlie Sheen. (She’s “great,” by the way, and he’s “super cool and very professional” — and didn’t try to hit on her, in case you wondered.)

“There were so many cameos, and that’s what I love about these movies. They’d write a scene, then look for cameos, and they’d just pop in and do it. It was, like, Whoa, Mike Tyson’s here, and that wasn’t even planned!”

Not that she’s traded away her old “HSM” fans completely. How could she, really, given how eager some of them are?

“Once I Instagrammed a picture of me waking up,” she told the mag, “and the next day this older gentleman came to my parents’ house saying he wasn’t going to leave till he saw me. I was like, maybe I shouldn’t have taken a picture of me in bed?”

However, if you are the kind of guy she’s interested in — maybe a surfer blond frat boy, maybe a dark mysterious fellow with an edge — she might make the first move. Just don’t expect her to do all the dirty work.

“I’m definitely old-school when it comes to dating. I’m not into the ‘game’ so much. If I like you, I’ll confront you and be open about it.

“Then I expect you to come after me.”

With pictures like the ones in Maxim, who could resist?

The issue with Tisdale on the cover is on stands now. “Scary Movie V” opens in theaters Friday.

(VIA. Los Angeles Times)

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Fill my cup 2012 year in review [90 PICS]


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Why we play games


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There exists some ephemeral quality that separates gamers from the rest of humanity, some thing that makes us, us and them, not us. I’ve never been able to quite put my finger on it, but it is inescapably there. Today, in hopes of moving closer to that essential quality of generosity, we examine part of what makes us tick. In particular, we take a look at what draws different types of gamers to the hobby. Every gamer plays for different reasons, but there are common threads that tie the experience together.

Many gamers are motivated by the challenge a game can present. Success in a game may be governed by any of a wide variety of abilities. A First Person Shooter requires twitch reflexes, a steady hand and the ability to remain calm under pressure. A word puzzle game may require an extensive vocabulary and the ability to rethink the uses of old words, but no measure of speed. A sports simulation might well require an in-depth knowledge of the topic, in addition to arcade skill, but is unlikely to have terribly much concern for linguistic acumen.

The common thread is that all of the games challenge some subset of a player’s abilities. This challenge can be a powerful motivator. The Challenge Motivated gamer is drawn to a game that tests their skills, preferably one that tests them to their limits. The gamer may also be motivated by the natural improvement that comes from working at peak. They are driven then, not only to excel, but to improve. Challenge Motivated Gamers thrive whenever a game pushes their skill set of choice, but may be disinterested in games that fall too far away from the target.

Competition is a close cousin of challenge. Many gamers are driven by the need to prove they are the best, to be pitted against their fellows and come out on top. Competition minded gamers range from those looking for a challenge in a fair fight to the sort of win-at-all cost let speaking infants that give us all a bad name. Competition can be easy to take too far. There is nothing inherently wrong with being driven by competition. To some extent, competition is merely challenge taken to the extreme. It is only when it leads to mistreating your fellow player that it begins to become less a motivation and more an unfortunate personality quirk. Competition Motivated players thrive on those games where they are pitted against one another with the outcome dictated by skill at playing the game. They will often wane in those environments that either require cooperation, such as many MMORPGs, or in games where skill plays a much smaller role, such as in less sophisticated card or dice games.